Game · CD Projekt Red

Cyberpunk 2077

Night City was always real. The systems finally caught up.

Words by Jin Park · Previously

2020Action RPGPC · ConsoleOut now
Cyberpunk 2077 key art
Cyberpunk 2077 — key art
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The Story

What it’s about

You are V, a cyberpunk mercenary in Night City — and a stolen biochip is killing you, carrying the digitized soul of rocker-boy terrorist Johnny Silverhand. CD Projekt Red's 2020 open-world RPG launched broken, got pulled from the PlayStation Store, and then did the unglamorous work.

Two years of patches, the 2.0 systems overhaul, and the Phantom Liberty expansion rebuilt it into the game it wanted to be: one of the densest, most alive open worlds ever made, and gaming's great redemption arc.

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The launch, honestly, because KB doesn’t rewrite history: December 10, 2020, last-gen consoles unplayable, pulled from the PlayStation Store — an unprecedented humiliation for a studio coming off The Witcher 3. The trailers had promised systems the shipped game didn’t have. That happened. It’s in the record. And it’s why what came next matters more than another apology tour: CD Projekt Red spent two years in the patch notes instead of the press cycle, and redemption arcs are earned in build changelogs, not trailers.

Update 2.0 is the systems overhaul as design post-mortem. Perk trees rebuilt from scratch — no more dead percentage nodes, every perk a new verb. Cyberware reworked into an armor-and-capacity economy that makes your build a loadout puzzle. Police AI that actually pursues instead of spawning behind you. Vehicle combat, car chases, a driving model that went from boat to planted. Each change is a response to a specific launch criticism, addressed mechanically instead of rhetorically. This is the part I respect: they didn’t re-market the game, they re-built it. Update 2.3 (July 2025, built with Virtuos) kept that going years after launch — AutoDrive, new vehicles, more reasons to keep cruising the city — and CD Projekt reported 135 developers still on the game at the end of 2025.

Phantom Liberty (September 2023) is the proof of concept — the expansion as demonstration that the team finally knew what the game was. Dogtown’s walled district, the spy-thriller structure, Idris Elba’s Solomon Reed playing off Keanu Reeves’s Johnny: it’s tighter, more directed, and mechanically the best content in the package. Expansions usually extend; this one argued. It argued that Night City works when the systems serve the story instead of fighting it. 15 million players bought the argument.

And Night City itself — the thing that was always real. The verticality, the crowds with actual routines, the ray-traced neon on wet asphalt: it’s still the densest open world ever built, and density is a design choice with costs (the launch paid them). The builds are three genuinely different games: netrunner (hacking as combat, the fantasy the marketing sold), blades (katana ballet), guns (the most conventional, still excellent). Pick one and the city rearranges itself around you.

The lifepaths deserve credit too — Corpo, Streetkid, Nomad — because they solve a real RPG problem: giving a voiced, written protagonist (V, and Johnny Silverhand living in V’s head via the Relic chip) three genuinely different relationships to the city. Keanu Reeves’s performance as Johnny could have been stunt casting; instead it became the game’s conscience, a digital ghost arguing with you about what your choices mean. Phantom Liberty’s Solomon Reed gave Idris Elba the same treatment: a performance with weight, not a poster.

One more thing, because it explains the sales graph better than any patch note: Cyberpunk: Edgerunners, the 2022 Netflix anime from Studio Trigger, did for this game what no marketing budget could. The ten-episode series — which went on to win Anime of the Year at the Crunchyroll Anime Awards — sent player counts soaring in a resurgence players nicknamed the Edgerunners effect, and CD Projekt Red was smart enough to meet it: the anime-era updates added Edgerunners-themed gear, and Phantom Liberty’s 2023 launch landed exactly when a whole new audience was ready to believe. Games, anime, and redemption arcs rarely line up this cleanly.

The lesson KB takes, and it’s a standing one: ship dates are promises, systems are the product. Cyberpunk 2077 is the rare game that got to make its case twice — and the second argument, made in patches and an expansion instead of trailers, is the one that holds. Night City was always worth visiting. Now the roads are paved.

At a Glance

The essentials
Released
Dec 10, 2020
Developer
CD Projekt Red
Publisher
CD Projekt
Platforms
PC · Console
Genre
Action RPG
Price
Paid

Where to Play

See Steam for pricing
Steam
Windows PC · Steam Deck checked
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Previously is an info-only guide: no games are played on Previously. Cyberpunk 2077 is available on Steam.

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